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Preview friv game Organs Please - Show Your Organs

Organs Please is a satirical simulation about a dystopian future from a popular online games provider Friv2Online site. People, having survived a nuclear catastrophe on Earth, are building a space ark to go in search of a new home. The player will make his contribution to this grand cause by taking the chair of the director of the processing plant - that's just to process people.

Game developers rarely touch on the topic of cannibalism, but when they do, they dilute the not-so-pleasant topic with humor and cartoonish graphics - for example, in Godlike Burger we played as a butcher chef who fed aliens burgers with special ingredients. In Organs Please, we also have to trade in dark deeds, but this time for a good purpose.

The friv game has a common plot - after a nuclear disaster, people built huge skyscrapers that became a salvation for the survivors, but this was not enough. The last hope was the space ark, the construction of which is entrusted to you, the director of the processing plant. And since there are few resources, objectionable people will have to be used as “raw materials”.

Organs Please creates the illusion that the entire friv game is laced with a deep storyline. First, we play as a girl whose uncle is imprisoned by the state. I thought that we would seek his release, but I did not complete all the tasks on the first day of work and was sent for processing myself. Another person came to my place, but with a different plot, and progress was reset.

The simulator inherited the feature of permanent death from roguelikes - once you die, you have to start all over again. The goal is to survive 30 days, coping not only with work tasks, but also with emergency situations. We learn about them from cut-scenes between working days - for example, in the news they will talk about terrorists with bombs. At work, we have to look at the visitors and determine by orientation whether there is a suicide bomber in front of us - and this is beyond work tasks.

Note: The Early Access version includes two in-game weeks (14 days) and recurring story stories. Already at the beginning of 2023, the developers plan to expand the content to five game weeks and increase the number of endings to six.

The gameplay of Organs Please resembles a mixture of Papers, Please and Reigns. As in the friv game from Lucas Pope, we will sit at the checkpoint to the ark and decide the fate of those who decided to go to it. The visitor can be burned and replenished with fuel, sent to a processing plant to make materials, or given the status of a resident by stamping "approved" on his card.

Mathematics will help decide the fate - each visitor's card shows his characteristics with minus or plus signs. It is enough to add them up in your head, and if the sum is greater than zero, then this person will be useful on the ark. If less, it will also come in handy, but already as building materials.

Comparison with Reigns suggests itself because of the four factions with which you will have to build relationships. Their representatives often throw up puzzles - let someone on the ship, make a special order and perform other actions. Sometimes different factions may set opposite tasks - for example, some will ask you to save a political criminal that you learned about from the news, while others will order you to burn him.

Visitors can also belong to factions, and by skipping those, we improve reputation. Reputation levels open various bonuses that simplify and at the same time complicate the work of the plant. This is a separate friv game mechanic from the checkpoint, which is worth talking about in more detail.

At any moment in Organs Please, you can switch to another window and see the plant from the side. It is divided into departments, each performs its own function - in one they produce blood, in another meat, in the third hair, and in the fourth they make fabric from these “resources”. More diverse rooms will be added with future updates.

However, not all departments will work - they need employees. We have our own staff (by the way, it can be recruited from visitors) with personalities who will become enviable employees or a burden - all thanks to unique traits and characteristics. Employees pump skills, get stress and other negative effects of work, and we decide which departments to assign them to. Or, if they become objectionable, we also send them for processing.

Thanks to this mechanic, Organs Please feels like an independent project, and not a stupid copy of Papers, Please - we have to constantly be distracted by the management of the plant and solve various tasks and problems, manage personnel and independently build food processing chains.

Such a game could not do without humor and references - however, they do not appear as often as we would like. The cartoon picture is quite pleasant - although it is two-dimensional, the drawings are of high quality, an illusion of volume is created. The music is unmemorable, and the characters just mumble instead of voice acting - although they don’t need voices in the simulator.

If it were not for the content restrictions, I would not have thought that the friv game is in early access - it is fully playable, the mechanics are brought to mind, there were no critical bugs.

As a result, at the moment we have an excellent simulator, the developers of which, although they took the idea of ​​Papers, Please, but not thoughtlessly - they moved the action to a dystopian future and added their own unique mechanics. After the release, I'm sure the project can be safely put on a par with the same Papers, Please.


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